Daniel Cliche is a seasoned software engineer and founder with 15+ years designing libraries and applications for real-time 3D rendering, distributed client-server systems, and embedded signal processing. As President of Meldora inc. he provides consulting across embedded devices and servers, drawing on deep C#/.NET and OpenGL experience developed during a decade at CAE building multi-GPU image generators, remote imaging platforms, and custom post-processing hardware and APIs. He is comfortable across platforms—Windows, macOS/iPhone (Cocoa), and web backends (Ruby on Rails)—and combines hands-on coding with technical documentation and deployment support. Known for tackling low-level graphics problems and system integration, he brings an engineer’s rigor from a computer engineering background at Université Laval to practical, production-focused solutions.
15 years of coding experience
11 years of employment as a software developer
B.Eng., Computer Engineering, B.Eng., Computer Engineering at Université Laval
Project F brings FPGAs to life with exciting open-source designs you can build on.
Contributions:16 pushes, 3 branches in 3 years 8 months
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