Daniel Coelho is a Senior Software Engineer based in Santa Catarina, Brazil, with 7 years of experience specializing in computer graphics and GPGPU development using C, C++ and Python. He has deep hands-on expertise with low-level graphics APIs (DirectX, OpenGL, CUDA) and real-time engines (Unreal Engine 4, Unity), building plugins and asset pipelines for enterprise visualization and rendering workflows. At 4D Pipeline he focused on 3D asset conversion, material/animation processing and optimizing Unreal workflows across formats like FBX, glTF and USD, bridging engineering and production needs. His background in biomedical engineering and early work on DICOM visualization informs a rigorous, data-driven approach to volumetric rendering and complex geometry processing. Comfortable moving between low-level HLSL/CUDA optimizations and higher-level tooling and Python automation, he often improves throughput by combining algorithmic and pipeline-level fixes. Colleagues describe him as a pragmatic problem-solver who translates domain complexity into robust, production-ready graphics systems.
7 years of coding experience
3 years of employment as a software developer
Master of Science (M.Sc.), Biomedical Engineering, Master of Science (M.Sc.), Biomedical Engineering at Leibniz Universität Hannover
Bachelor's degree, Science and Technology, Bachelor's degree, Science and Technology at Universidade Federal do ABC
The Wabi Animation Studios build of Epic Game's Unreal Engine.
Contributions:45 commits in 11 days
epic-gameunreal-engineanimationblueprintunreal
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Daniel Coelho - Senior Software Engineer at 4D Pipeline