Daniel Coelho

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Summary

Daniel Coelho is a Senior Software Engineer based in Santa Catarina, Brazil, with 7 years of experience specializing in computer graphics and GPGPU development using C, C++ and Python. He has deep hands-on expertise with low-level graphics APIs (DirectX, OpenGL, CUDA) and real-time engines (Unreal Engine 4, Unity), building plugins and asset pipelines for enterprise visualization and rendering workflows. At 4D Pipeline he focused on 3D asset conversion, material/animation processing and optimizing Unreal workflows across formats like FBX, glTF and USD, bridging engineering and production needs. His background in biomedical engineering and early work on DICOM visualization informs a rigorous, data-driven approach to volumetric rendering and complex geometry processing. Comfortable moving between low-level HLSL/CUDA optimizations and higher-level tooling and Python automation, he often improves throughput by combining algorithmic and pipeline-level fixes. Colleagues describe him as a pragmatic problem-solver who translates domain complexity into robust, production-ready graphics systems.
code7 years of coding experience
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Github Skills (2)

unreal8
game-development5

Github contributions (3)

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Contributions:3 commits in 14 days
The Wabi Foundation fork of Epic Game's Unreal Engine.
Contributions:45 commits in 11 days
unrealgame-developmentunreal-engine
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