Daniel Collins is a Senior Software Engineer with 18 years’ experience delivering robust software across embedded, networking, and game-tooling domains from Wealden, England. Currently at YoYo Games, he brings a practical blend of backend systems expertise and long-term product delivery honed through roles at Hanover Displays, Telsis, and Smoothwall. He contributes to open-source tooling like the reverse-engineers’ hex editor rehex, adding Lua plugin bindings and document-level scripting to enable extensible workflows for power users. Comfortable in C/C++-adjacent ecosystems and systems-level work, he pairs hands-on implementation with a pragmatic understanding of product constraints. Trained in automotive engineering and computer networking, he often bridges hardware-aware thinking with software solutions. Known for making developer-facing tools more extensible, he favors solutions that empower users to script and automate complex tasks.
18 years of coding experience
8 years of employment as a software developer
Automotive Engineering Technology/Technician, Automotive Engineering Technology/Technician at Highbury College
Computer Systems Networking and Telecommunications, Computer Systems Networking and Telecommunications at City of Portsmouth College
Contributions:14 releases, 4 reviews, 1301 commits in 5 years 3 months
Contributions summary:Daniel's contributions focused on feature implementation within the "Reverse Engineers' Hex Editor". They added a placeholder menu for tools and also incorporated Lua bindings to allow plugins to add their own commands to the "Tools" menu. The user also added initial Lua bindings for handling data within the main document, including the ability to set and get comments and data types.
Contributions:18 pushes, 1 branch in 7 years 4 months
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Daniel Collins - Senior Software Engineer at YoYo Games