Daniel Colnaghi is a game-focused iOS developer with nine years of professional experience building consumer apps and indie games using Swift, Objective-C and Unity3D. He has shipped production iOS apps across domains—from sleep tracking and pet hardware control to driver dispatch systems—applying MVVM/MVVM‑Coordinator and VIPER-like architectures, SwiftUI, Combine and robust networking/session management. Comfortable working in Agile teams, he balances shipping product-quality features with incremental upgrades to modern Swift and UI paradigms to keep codebases maintainable. As an indie game developer at Cold Mass he regularly experiments in his spare time, using side projects to validate new ideas and test emerging technologies. Based in Drogheda, Ireland, he also has a background teaching iOS development, which informs a pragmatic, mentor-oriented approach to problem solving.
9 years of coding experience
14 years of employment as a software developer
Bachelor's degree Computer Science, Bachelor's degree Computer Science at Universidade Feevale
Contributions:7 pushes, 1 branch in 2 years 5 months
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