Summary
Daniel Dean is a Senior Software Engineer with a decade of hands-on experience building systems across games and research contexts, grounded in an MEng in Computing from Imperial College London. After contributing to GPU testing tooling and remote device frameworks as a UROP assistant, he moved into industry roles including a graduate software engineer at Improbable and a software engineering internship at MindLink. He joined Improbable as a Games Engineer straight out of university and has recently advanced to a senior engineering role at MSquared, combining game-focused systems knowledge with practical production experience. Comfortable with both low-level graphics workflows and higher-level engineering delivery, he blends research-rooted problem solving with product-oriented implementation. Colleagues would describe him as detail-oriented and adaptable, able to bridge academic rigor and fast-paced engineering teams.
10 years of coding experience
6 years of employment as a software developer
Master of Engineering - MEng Computing, Master of Engineering - MEng Computing at Imperial College London