Summary
Daniel Divers is a Senior UI Programmer with a decade of experience building game UIs in C++ and Unreal Engine, currently leading UI work at People Can Fly in the Greater Glasgow area. He progressed through hands-on roles at Splash Damage before joining People Can Fly, demonstrating steady growth from assistant to senior-level responsibilities. His background blends practical game-systems engineering with polished interface work, shipping across live-service and studio projects. Comfortable in performance-critical C++ environments, he brings a pragmatic approach to robust, maintainable UI code in Unreal. Notably, his career path reflects a strong focus on specialization—doubling down on UI craftsmanship rather than broad generalism—which helps teams iterate quickly on player-facing features. Trained in Computer Games Applications Development at Abertay, he pairs formal game-focused education with real-world studio delivery.
10 years of coding experience
7 years of employment as a software developer
Bachelor's degree with Honors Computer Games Applications Development, Bachelor's degree with Honors Computer Games Applications Development at Abertay University