Daniel Domingo

UI Programmer at Obsidian Entertainment

Trabuco Canyon, California, United States
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Summary

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Senior
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Top School
Daniel Domingo is a UI programmer with nine years of experience building and shipping game-ready interfaces for console and PC titles, currently contributing at Obsidian Entertainment. He has worked on high-profile projects including Star Wars Jedi Knight: Jedi Academy (PS4, Switch) and Mass Effect: Legendary Edition, bringing a mix of UI, generalist programming, and cross-platform polish to shipped products. Trained as a computer scientist with a BS in Computer Science and pursuing an MBA in Information Systems, he blends technical rigor with product-minded thinking. His background ranges from engine-level game work to mentoring middle-school students in app development and producing creative video content, showing strong communication and teaching instincts. Comfortable across Unity, Unreal, and custom toolchains, he thrives on turning imaginative game concepts into robust, player-facing systems. Colleagues describe him as a pragmatic problem-solver who amplifies team capability through disciplined code and collaborative design.
code9 years of coding experience
job7 years of employment as a software developer
bookBachelor of Science (BS), Computer Science, 3.5 GPA, Bachelor of Science (BS), Computer Science, 3.5 GPA at California State University-Fullerton
bookMaster of Business Administration - MBA, Information Systems and Data Services, Master of Business Administration - MBA, Information Systems and Data Services at California State University, Fullerton

Programming languages (1)

C#

Github contributions (5)

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DJDomingo/json_files

Dec 2018 - May 2022

Contributions:14 pushes, 1 branch in 3 years 5 months
ddnguyen1494/quoridor-ai

Sep 2017 - Dec 2017

Unity Quoridor Game for 2-3 players with AI for 2 players
Contributions:16 commits, 11 pushes in 2 months
playersgamequoridorquoridor-game2-players
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Daniel Domingo - UI Programmer at Obsidian Entertainment