Daniel Draper

Director at Mirror Door Interactive

Melbourne, Victoria, Australia
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Summary

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Senior
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Top School
Daniel Draper is a director-level game engineer and solo indie developer based in Melbourne with 11 years of experience building core systems, rendering, tools and gameplay across AAA studios and indie projects. He’s shipped platform-spanning work (console, PC, VR) and has driven tooling, automation and asset pipelines for teams at Sledgehammer, Frostbite/EA and Samurai Punk. Now running Mirror Door Interactive, he crafts short, experimental Playdate experiences while maintaining a strong grounding in compilers, graphics and full-stack systems. Beyond engineering, he teaches game production, creates educational CS content, and has led small studios and community arts initiatives—bringing a rare mix of technical depth, pedagogy and creative direction.
code11 years of coding experience
job8 years of employment as a software developer
bookBachelor of Computer Science (Games Development), Bachelor of Computer Science (Games Development) at Swinburne University of Technology
languagesEnglish, Japanese
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Stackoverflow

Stats
259reputation
23kreached
3answers
16questions
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Github Skills (32)

dynamic-memory-allocation10
memory-allocation9
allocation9
malloc9
unit-test8
memory-management8
cpp7
activerecord6
routes6
fluentvalidation6
css6
dataannotations6
c115
testing5
jetbrains4

Programming languages (4)

C#TypeScriptC++C

Github contributions (5)

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DrapsTV/DrapsTV_Materials

Apr 2016 - Sep 2016

Contributions:5 commits in 5 months
mtrebi/memory-allocators

Aug 2021 - Aug 2023

Custom memory allocators in C++ to improve the performance of dynamic memory allocation
Contributions:2 PRs in 2 years
memory-managementmemorydynamic-memory-allocationcppmemory-allocation
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Daniel Draper - Director at Mirror Door Interactive