Daniel Draper is a director-level game engineer and solo indie developer based in Melbourne with 11 years of experience building core systems, rendering, tools and gameplay across AAA studios and indie projects. He’s shipped platform-spanning work (console, PC, VR) and has driven tooling, automation and asset pipelines for teams at Sledgehammer, Frostbite/EA and Samurai Punk. Now running Mirror Door Interactive, he crafts short, experimental Playdate experiences while maintaining a strong grounding in compilers, graphics and full-stack systems. Beyond engineering, he teaches game production, creates educational CS content, and has led small studios and community arts initiatives—bringing a rare mix of technical depth, pedagogy and creative direction.
11 years of coding experience
8 years of employment as a software developer
Bachelor of Computer Science (Games Development), Bachelor of Computer Science (Games Development) at Swinburne University of Technology
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Daniel Draper - Director at Mirror Door Interactive