Daniel Gleason

Application Engineer

Los Angeles, California, United States
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Summary

👤
Senior
🎓
Top School
Daniel Gleason is an application engineer and game-focused software developer with a decade of experience building networked gameplay, build pipelines, and server infrastructure for AAA and indie titles. He has shipped features on Call of Duty entries while also co-founding an indie studio where he owned matchmaking, server security, and Unreal Engine gameplay systems. Skilled in C#, C++, Python, AWS, and build automation (Jenkins, Perforce), he bridges client gameplay code and backend infrastructure to keep live services running at scale. His background spans on-site hardware/software support for broadcast customers to senior build engineering for PS5 projects, giving him uncommon operational depth for a game developer. Currently based in Los Angeles, he pairs creative game design instincts with pragmatic DevOps experience and a master’s pursuit in computer science from Georgia Tech.
code10 years of coding experience
job7 years of employment as a software developer
bookAssociate's degree Computer Games and Programming Skills, Associate's degree Computer Games and Programming Skills at Montgomery College
bookMasters Computer Science, Masters Computer Science at Georgia Institute of Technology
bookDigital Entertainment & Simulation Game and Interactive Media Design, Digital Entertainment & Simulation Game and Interactive Media Design at University of Baltimore
languagesEnglish
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Github Skills (200)

proxy10
automation10
crawler10
webscraping10
firefox10
application-bot10
python10
headless-browser10
playwright10
dedicated-server10
selenium10
dependency-management10
bot-detection10
dotnet10
python-packaging10

Programming languages (17)

C#JavaC++CCMakeGoErlangTypeScript

Github contributions (5)

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ughstudios/tongxin

Jun 2025 - Jun 2025

Contributions:191 PRs, 213 pushes, 205 branches in 7 days
Bdoom/opus

Sep 2019 - Sep 2020

Contributions:160 pushes, 4 branches, 10 issues in 1 year
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