Summary
Daniel Gleason is an application engineer and game-focused software developer with a decade of experience building networked gameplay, build pipelines, and server infrastructure for AAA and indie titles. He has shipped features on Call of Duty entries while also co-founding an indie studio where he owned matchmaking, server security, and Unreal Engine gameplay systems. Skilled in C#, C++, Python, AWS, and build automation (Jenkins, Perforce), he bridges client gameplay code and backend infrastructure to keep live services running at scale. His background spans on-site hardware/software support for broadcast customers to senior build engineering for PS5 projects, giving him uncommon operational depth for a game developer. Currently based in Los Angeles, he pairs creative game design instincts with pragmatic DevOps experience and a master’s pursuit in computer science from Georgia Tech.
10 years of coding experience
7 years of employment as a software developer
Associate's degree Computer Games and Programming Skills, Associate's degree Computer Games and Programming Skills at Montgomery College
Masters Computer Science, Masters Computer Science at Georgia Institute of Technology
Digital Entertainment & Simulation Game and Interactive Media Design, Digital Entertainment & Simulation Game and Interactive Media Design at University of Baltimore
English