Daniel Goltsman is a user experience designer with a decade of practice crafting accessible, service-driven digital products across government, enterprise and gaming sectors. He has led design systems and rapid prototyping efforts for organisations such as Service NSW, ASIC and XAM Consulting, delivering WCAG-aligned interfaces and mobile-first components under tight public-health and stakeholder-driven timelines. Equally comfortable with high-fidelity UI work and conceptual art, Daniel has contributed to community-led game projects (notably the Legion Expansion for Planetary Annihilation) and regularly supports the local games scene through Global Game Jam and conference volunteering. He blends hands-on visual design and team leadership with strong facilitation skills—running workshops, mentoring designers in Figma and translating complex policy requirements into usable experiences. Open to international opportunities, he pairs a formal design and games-technology education with a practical track record of shipping product features and design systems.
10 years of coding experience
Bachelor of Design Digital Communication and Media/Multimedia, Bachelor of Design Digital Communication and Media/Multimedia at Swinburne University of Technology
Cranbrook Senior School
Bachelor of Computer Science Games Technology, Bachelor of Computer Science Games Technology at Charles Sturt University
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Daniel Goltsman - User Experience Designer at ASIC