Daniel Guzmán is a C/C++ developer with 11 years of experience building game and embedded software from Barcelona, currently contributing at King. He blends low-level systems work (C, Zig, OpenGL, SDL) with Unreal Engine gameplay programming and tools, having co-founded a studio to ship Super Magbot and maintained 3D engines for arcade platforms. His background spans product-grade engineering at Wallbox and device/engine maintenance at Zitro, showing comfort across performance-critical and real-time codebases. An active open-source contributor, he has improved portability and stability in the popular cute_headers collection by fixing networking, compilation, and warning issues. With a master’s in game design and a CS foundation, he’s equally at home debugging platform-specific build errors and designing engaging gameplay systems.
11 years of coding experience
10 years of employment as a software developer
Computer Science, Computer Science at Universitat Autònoma de Barcelona
Collection of cross-platform one-file C/C++ libraries with no dependencies, primarily used for games
Role in this project:
Back-end Developer
Contributions:11 commits, 11 PRs, 7 comments in 8 months
Contributions summary:Daniel primarily focused on fixing compilation errors and addressing various issues within the `cute_net.h` header file. Their contributions included resolving type redefinition errors, fixing client port usage, and adding an option to disable IPv6 support. Furthermore, the user corrected uninitialized variables and made various warning and compilation fixes throughout the codebase. These changes indicate a focus on improving code stability, portability, and maintainability.
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