Summary
Daniel Hamilton is a Software Engineer II with 11 years of experience specializing in C++ and Unreal Engine, currently contributing at Sony Interactive Entertainment from Cary, NC. He blends game and backend engineering expertise—having improved API routing and reliability at Google and driven data-oriented design and tooling in Unity at ProActive Technologies. Daniel has a track record of shipping production-quality C++ systems, developer-facing SDK features, and XR experiences that measurably increased user engagement and development velocity. Comfortable across C#, Python, Java and cloud tooling, he often authors product design and requirement documents to align engineering work with product goals. He excels in developer support and QA-driven workflows, turning support tickets into long-lived engine fixes and learning materials. A pragmatic problem-solver, he pairs deep engine knowledge with a habit of improving team processes and interoperability across heterogeneous toolchains.
11 years of coding experience
11 years of employment as a software developer
Computer Science, Computer Science at North Carolina State University