Daniel Jennings is a Distinguished Engineer at Valve with 13 years of professional experience building games and game systems, following an earlier engineering tenure at ArenaNet. He specializes in gameplay automation, reverse engineering, and security-focused projects, frequently operating in cross-discipline and independent environments to deliver full-featured, well-designed systems. Comfortable across a broad set of languages, tools, and platforms, he has a demonstrated ability to rapidly learn new frameworks and integrate into complex codebases. Based in Issaquah, Washington, he combines deep technical craftsmanship with product-minded engineering, shipping pragmatic solutions that support live services and tooling. Notably, his career blends hands-on implementation with investigative reverse-engineering work that strengthens game integrity and automation. He holds a BS in Computer Science from Western Washington University and continues to contribute at the intersection of gameplay engineering and security.
13 years of coding experience
6 years of employment as a software developer
BS, Computer Science, BS, Computer Science at Western Washington University
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Daniel Jennings - Distinguished Engineer at Valve corporation