Architect Technical Lead Senior Software Engineer at Try Catch Limited
Warrington, England, United Kingdom
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Summary
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Rockstar
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Top School
Daniel Johansson is an experienced Java-focused architect and technical lead with over 18 years of programming experience and 13 years in senior roles, specializing in distributed systems, microservices and web-based solutions. He has led and delivered high-quality, automated deployments across retail, finance and healthcare domains at companies such as Wayfair, Greensill and Aparito, often shaping cloud-native Java Spring Boot architectures on AWS and Azure. Comfortable both as a hands-on developer and stakeholder-facing tech lead, he emphasizes test automation, maintainability and pragmatic architecture. An active open-source contributor, he has improved core functionality in the jMonkeyEngine game engine—demonstrating deep familiarity with Java internals and graphics pipeline issues beyond typical backend work. Based in Warrington, UK, he also runs a freelance consultancy and has a track record of turning greenfield ideas into production-ready platforms.
A complete 3-D game development suite written in Java.
Role in this project:
Full-stack Developer
Contributions:43 commits, 3 PRs, 11 pushes in 7 months
Contributions summary:Daniel's commits primarily involve the core jMonkeyEngine Java game development suite. Their contributions include fixing bugs, adding new features, and refactoring existing code, with a focus on improving the material system, especially texture handling, and making the API more convenient through new constructor overloads. This developer also worked on the LWJGL 3 module by including more stable versions. The user also addresses some issues with the openGL3 renderer for post processing.
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Daniel Johansson - Architect Technical Lead Senior Software Engineer at Try Catch Limited