Daniel Johnston

Senior Principal Engineer Graphics SW Architect at Intel

Portland, Oregon, United States
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Summary

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Daniel Johnston is a Senior Principal Graphics Software Architect based in Portland, Oregon, with over two decades of experience designing and shipping graphics drivers and compiler optimizations at Intel. He has led architecture and driver development for multiple generations of Intel GPUs, focusing on 3D acceleration and hardware-aware shader code generation. A hands-on engineer, Daniel contributes to critical open-source projects like the Intel Graphics Compiler, implementing compiler flag work, LLVM compatibility fixes, and performance-focused code changes. His background spans research into highly parallel architectures, consumer electronics 3D drivers, and developer relations—giving him a rare blend of low-level hardware insight and production software delivery. Known for pragmatic optimizations that bridge silicon requirements and compiler behavior, he consistently shapes future GPU capabilities from prototype to product.
code8 years of coding experience
job27 years of employment as a software developer
bookB.S.E., Computer Engineering, B.S.E., Computer Engineering at University of Michigan
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Github Skills (6)

compiler-design10
c-language10
cprogramming-language10
llvm10
graphic9
cmake6

Programming languages (6)

TypeScriptC++CLLVMHTMLPython

Github contributions (5)

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Role in this project:
userBack-end Developer
Contributions:6 commits in 3 years 2 months
Contributions summary:Daniel primarily made modifications to the Intel Graphics Compiler (IGC) codebase. Their contributions included code changes related to compiler flags, the implementation of new getter methods, and updates to existing code blocks and data structures within the compiler. The changes involved adjustments to shader code generation, optimizations, and improvements related to the hardware requirements. They also made fixes for compiling against LLVM 11 and C++17, as well as updates to existing code.
g0blue/g0blue.github.io

Nov 2018 - Aug 2024

Contributions:17 PRs, 45 pushes, 17 branches in 5 years 10 months
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Daniel Johnston - Senior Principal Engineer Graphics SW Architect at Intel