Daniel Jones

Economy Designer at Drop Fake

Vancouver, British Columbia, Canada
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Summary

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Senior
🎓
Top School
Daniel Jones is an economy designer with 9 years of multidisciplinary experience marrying mathematical modeling and hands-on game development to craft balanced in-game economies and monetization systems. He has led economy design on successful mobile titles (one with 21+ million downloads), shipped features across Unreal and custom backends, and built QA tooling, whitepapers, and community-facing economic communications. Comfortable both in production QA at studios like The Coalition and EA and in product-facing roles at indie studios, he bridges technical implementation, analytics-driven balancing, and narrative-driven content. Trained as a mechatronics/control engineer, he brings systems-thinking and data-oriented rigor to game economies and experimental monetization across Web2 and Web3.
code9 years of coding experience
job3 years of employment as a software developer
bookBachelor of Engineering (BEng), Mecatrônica, Robótica e Engenharia de Controle e Automação, Bachelor of Engineering (BEng), Mecatrônica, Robótica e Engenharia de Controle e Automação at Centro Universitário do Instituto Mauá de Tecnologia
languagesPortuguese, English
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Github Skills (1)

projeto5

Programming languages (4)

JavaShaderLabHTMLGDScript

Github contributions (5)

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friikjones/JamdosBrother

May 2018 - May 2018

Contributions:10 commits, 9 pushes, 1 branch in 13 days
Contributions:13 pushes, 3 branches in 3 years 2 months
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Daniel Jones - Economy Designer at Drop Fake