Summary
Daniel Jones is an economy designer with 9 years of multidisciplinary experience marrying mathematical modeling and hands-on game development to craft balanced in-game economies and monetization systems. He has led economy design on successful mobile titles (one with 21+ million downloads), shipped features across Unreal and custom backends, and built QA tooling, whitepapers, and community-facing economic communications. Comfortable both in production QA at studios like The Coalition and EA and in product-facing roles at indie studios, he bridges technical implementation, analytics-driven balancing, and narrative-driven content. Trained as a mechatronics/control engineer, he brings systems-thinking and data-oriented rigor to game economies and experimental monetization across Web2 and Web3.
9 years of coding experience
3 years of employment as a software developer
Bachelor of Engineering (BEng), Mecatrônica, Robótica e Engenharia de Controle e Automação, Bachelor of Engineering (BEng), Mecatrônica, Robótica e Engenharia de Controle e Automação at Centro Universitário do Instituto Mauá de Tecnologia
Portuguese, English