Daniel Jünger is a Developer Technology Engineer at NVIDIA with 11 years of experience bridging research and production software in high-performance computing and systems. He progressed from systems administration and academic research at Johannes Gutenberg-Universität Mainz to developer-focused roles at NVIDIA, where he contributes deep CUDA and low-level C++ expertise. His open-source work on the archived NVIDIA libcudacxx repo includes implementing atomic operations for floating-point types and generating assembly-level implementations, showing strong command of parallel primitives and toolchain compatibility. Based in Hesse, Germany, he combines rigorous academic training in informatics with practical DevTech experience, often turning complex hardware-level challenges into validated, test-covered software.
11 years of coding experience
8 years of employment as a software developer
Informatik, Informatik at Universität Trier
Informatik, Informatik at Johannes Gutenberg-Universität Mainz
[ARCHIVED] The C++ Standard Library for your entire system. See https://github.com/NVIDIA/cccl
Role in this project:
Back-end Developer
Contributions:2 reviews, 8 commits, 3 PRs in 28 days
Contributions summary:Daniel primarily contributed to the CUDA C++ Standard Library, focusing on atomic operations. Their work involved implementing and extending atomic support for floating-point types, including generating low-level assembly code for atomic operations. The user also addressed MSVC compatibility issues and added tests to validate the functionality of these atomic operations, demonstrating a strong understanding of CUDA's atomic features.
Contributions:54 commits, 24 pushes, 2 branches in 4 years 8 months
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Daniel Jünger - Developer Technology Engineer at NVIDIA