Summary
Daniel K is a Senior Systems Engineer and platform infrastructure architect with over two decades of hands-on experience that began building datacenters and networks in the late 1990s and evolved into cloud-native systems and automation. He blends deep systems primitives knowledge with software design and DevOps practices to deliver scalable, maintainable infrastructure and tooling for organizations large and small, currently contributing at Riot Games and consulting through Ridgeline Tech. Daniel moves fluidly between roles—developer, sysadmin, security analyst, and consultant—bringing practical DDoS mitigation, security, and operational hardening experience from prior roles at DOSarrest and others. He’s passionate about observable impact, mentoring teams, and pragmatic trade-offs like when to rent versus own cloud services. Colleagues value his ability to explain complex system layers in plain terms and his habitual curiosity about infrastructure automation platforms (and why Pulumi might not be your favorite this week).
10 years of coding experience
10 years of employment as a software developer
CCNA, Computer Systems Networking and Telecommunications, CCNA, Computer Systems Networking and Telecommunications at Excom