Summary
Daniel Kim is an Associate Art Director with 11 years in game art leadership and over two decades of production experience across mobile, PC, cinematic, and VFX projects. He has repeatedly built and scaled art teams, pipelines, and curricula—mentoring artists in both technical craft and professional growth while setting visual direction for open-world UGC/MMO and match-3 titles. Comfortable hands-on from modeling to compositing, he combines creative vision with production pragmatism, managing budgets, art bibles, and external studios. A former associate professor in game art and animation, he brings pedagogical rigor to studio processes and is known for turning game-playing insights into design inspiration. Based in Beijing and Poland, Daniel blends international studio leadership with a deep material knowledge of tools and pipelines, making him as effective at hiring and mentoring as he is at shipping polished, cohesive visuals.
11 years of coding experience
12 years of employment as a software developer
Post graduate Digital Character Animation, Post graduate Digital Character Animation at Sheridan College
Bachelor Degree Industrial Design Computer graphic, Bachelor Degree Industrial Design Computer graphic at Gumi College
English, Korean