Daniel Laguno is a Junior AI Programmer based in Barcelona with a background in Video Game Design and Development (CITM, UPC) and eight years of hands-on experience across game production roles. He codes primarily in C++ and C#, has shipped work using Unity and UE4, and moved from a Unity developer role in an indie team to QA testing on console and PC platforms at 2K before joining Crytek. Comfortable with tools like JIRA and platform-specific SDKs (Xbox GDK, PS Neighborhood/Target Manager), he bridges development and quality disciplines to deliver reliable gameplay systems. Daniel’s blend of academic training and practical studio experience gives him a pragmatic approach to AI for games, with a knack for spotting edge-case behaviors from his QA background that improve robustness in gameplay agents.
8 years of coding experience
1 year of employment as a software developer
Video Game Design and Development, Computer Games and Programming Skills, Video Game Design and Development, Computer Games and Programming Skills at Centre de la Imatge i la Tecnologia Multimèdia | CITM (UPC)
Contributions:1 release, 190 pushes, 2 tags in 11 months
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