Summary
Daniel Langsford is a Technical Designer and gameplay programmer with 13 years of experience shipping game features across multiple platforms from Auckland, New Zealand. He has progressed from junior and self-employed programmer roles into senior gameplay engineering positions at Gameloft, Climax Studio, Artrix Ltd, and All Possible Futures before moving into his current technical design role. Daniel combines hands-on systems and gameplay coding with a collaborative, team-focused approach and a continual appetite for learning new tools and techniques. He’s practiced in turning design intent into robust, playable systems and has a track record of delivering shipped titles across diverse studio environments. Known for blending practical engineering discipline with creative problem-solving, he often mentors peers while iterating rapidly on play systems. He holds a Bachelor of Software Engineering from Media Design School and brings a steady, production-proven mindset to both prototyping and live development.
13 years of coding experience
11 years of employment as a software developer
Bachelor of Software Engineering, Bachelor of Software Engineering at Media Design Scool