Daniel Langsford

Technical Designer at Climax Studios

Auckland, Auckland, New Zealand
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Summary

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Senior
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Top School
Daniel Langsford is a Technical Designer and gameplay programmer with 13 years of experience shipping game features across multiple platforms from Auckland, New Zealand. He has progressed from junior and self-employed programmer roles into senior gameplay engineering positions at Gameloft, Climax Studio, Artrix Ltd, and All Possible Futures before moving into his current technical design role. Daniel combines hands-on systems and gameplay coding with a collaborative, team-focused approach and a continual appetite for learning new tools and techniques. He’s practiced in turning design intent into robust, playable systems and has a track record of delivering shipped titles across diverse studio environments. Known for blending practical engineering discipline with creative problem-solving, he often mentors peers while iterating rapidly on play systems. He holds a Bachelor of Software Engineering from Media Design School and brings a steady, production-proven mindset to both prototyping and live development.
code13 years of coding experience
job11 years of employment as a software developer
bookBachelor of Software Engineering, Bachelor of Software Engineering at Media Design Scool

Github contributions (3)

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Pugglet/MetalFog

Jan 2016 - Feb 2016

Contributions:23 pushes, 2 branches in 9 days
vox-populi/off-da-railz

May 2013 - May 2013

Contributions:29 commits in 24 days
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Daniel Langsford - Technical Designer at Climax Studios