Daniel Lanner

Principal Software Engineer at Perforce Software

Vancouver, British Columbia, Czechia
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Summary

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Daniel Lanner is a Principal Software Engineer and co-founder with 11 years of experience building cloud-native data pipelines and creative tooling for games, VFX, and animation. He led development of Snowtrack, an artist-friendly distributed version control system dubbed “git for artists,” which was acquired and integrated into NEP Virtual Studios, and now continues his work at Perforce. Comfortable across C++, Go, Python, .NET, Kubernetes and Docker, he bridges engineering and artistry—shaping developer-facing infrastructure that respects creative workflows. His background at Ubisoft, Pixomondo and Maxon reflects deep domain expertise in real-time systems, cinematic pipelines and interoperability between creative tools. Unusually, his product thinking was sparked by philosophical conversations in Montréal microbreweries, blending cultural insight with technical design.
code11 years of coding experience
job6 years of employment as a software developer
bookBachelor of Science in Engineering, Mediatechnology and -design, Campus Hagenberg, Bachelor of Science in Engineering, Mediatechnology and -design, Campus Hagenberg at Hagenberg Campus - FH Upper Austria
bookMultiMediaTechnology - Games & Augmented Reality, MultiMediaTechnology - Games & Augmented Reality at Fachhochschule Salzburg
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Stackoverflow

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Github Skills (29)

apfs10
filesystem9
graphic9
storage9
github-api9
api9
version-control9
golang8
gitlab-ci7
github-api-v37
playfab7
go7
scalable7
github7
gitlab6

Programming languages (6)

TypeScriptC#CSSGoHTMLPython

Github contributions (5)

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daniellanner/rabbit-food

Jun 2020 - Dec 2020

Contributions:1 release, 58 commits, 46 pushes in 6 months
SnowFS for Unity - Easy local version control for designers and artists within the Unity Editor. ❄️
Contributions:5 releases, 36 PRs, 97 pushes in 3 months
artistsversion-controlunity-editorunityquake
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Daniel Lanner - Principal Software Engineer at Perforce Software