Daniel Lanner is a Principal Software Engineer and co-founder with 11 years of experience building cloud-native data pipelines and creative tooling for games, VFX, and animation. He led development of Snowtrack, an artist-friendly distributed version control system dubbed “git for artists,” which was acquired and integrated into NEP Virtual Studios, and now continues his work at Perforce. Comfortable across C++, Go, Python, .NET, Kubernetes and Docker, he bridges engineering and artistry—shaping developer-facing infrastructure that respects creative workflows. His background at Ubisoft, Pixomondo and Maxon reflects deep domain expertise in real-time systems, cinematic pipelines and interoperability between creative tools. Unusually, his product thinking was sparked by philosophical conversations in Montréal microbreweries, blending cultural insight with technical design.
11 years of coding experience
6 years of employment as a software developer
Bachelor of Science in Engineering, Mediatechnology and -design, Campus Hagenberg, Bachelor of Science in Engineering, Mediatechnology and -design, Campus Hagenberg at Hagenberg Campus - FH Upper Austria
MultiMediaTechnology - Games & Augmented Reality, MultiMediaTechnology - Games & Augmented Reality at Fachhochschule Salzburg
SnowFS for Unity - Easy local version control for designers and artists within the Unity Editor. ❄️
Contributions:5 releases, 36 PRs, 97 pushes in 3 months
artistsversion-controlunity-editorunityquake
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Daniel Lanner - Principal Software Engineer at Perforce Software