Summary
Daniel Larsen is a Senior Embedded Developer with a decade of experience building firmware and performance-focused software, currently working on bootloaders, LTE modems, board-to-board communication and OTA systems for amina Charging's EV chargers. He previously developed embedded drivers and led field efforts at Easee and spent several years at Arm focusing on GPU performance analysis, where he authored a patentable idea for early tile-culling and built Vulkan benchmarks for VRS, ray-tracing and tile-storage experiments. Holding a master's from NTNU with a thesis implementing real-time ambient occlusion in Vulkan using early Nvidia ray-tracing extensions, he blends low-level systems engineering with graphics research. Based in Stavanger, Norway, Daniel brings practical product delivery experience across MCUs and complex hardware stacks, and a demonstrated knack for turning research-grade insights into production-relevant optimizations.
10 years of coding experience
4 years of employment as a software developer
Norwegian University of Science and Technology
Norwegian, English