Daniel Lindsey is a principal product manager and technology leader with 20+ years building software, pipelines, and visual effects across film, games, television, and theme park experiences. He has grown and led cross-functional engineering teams—scaling Imagineering’s pipeline group from two to eleven people and extending tools to support 20+ concurrent projects—then moved into product leadership roles at NEP and NVIDIA. Daniel blends hands-on VFX and rigging expertise with strategic product management, driving tools that make artists’ workflows faster, more reliable, and more collaborative from concept through final delivery. He’s equally comfortable shipping proprietary studio software, plugins, and Unreal R&D as he is aligning global digital workflows and empowering product owners. Based in Los Angeles, he brings a rare mix of creative production experience and disciplined software product strategy that accelerates creative teams at scale. An early-career animator turned pipeline architect, he often bridges the gap between artist needs and technical implementation in high-stakes production environments.
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Daniel Lindsey - Principal Product Manager at NVIDIA