Daniel Locke is a founder and lead engineer with 13 years of hands-on experience building games, real-time systems, and tooling, specializing in Unreal Engine 4 C++ development. He has led engineering efforts across studios and startups—from Telltale and Genpop to his current indie studio Spider Punch Games—while also shipping DevOps and CI/CD infrastructure at scale. His background spans low-level systems like a custom DirectX renderer and Arduino machine controllers to machine vision integrations using Intel RealSense and OpenCV. Comfortable across languages and pipelines, he pairs pragmatic engineering with team leadership and a knack for networking and tooling for multiplayer workflows. An advocate for free software and an avid poker player, he brings a methodical, risk-aware approach to problem solving and product delivery.
Contributions:150 commits, 10 pushes in 5 years 1 month
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