Daniel Loghin

Senior Graphics Engineer at InstaMAT

Portugal
email-iconphone-icongithub-logolinkedin-logotwitter-logostackoverflow-logofacebook-logo
Join Prog.AI to see contacts
email-iconphone-icongithub-logolinkedin-logotwitter-logostackoverflow-logofacebook-logo
Join Prog.AI to see contacts

Summary

👤
Senior
🎓
Top School
Daniel Loghin is a senior graphics engineer with 8+ years delivering high-performance, cross-platform rendering systems and tooling for mobile, automotive, web and synthetic-data pipelines. A C++ and graphics specialist (OpenGL, Direct3D, Vulkan, GLSL/HLSL), he has repeatedly driven multi‑x performance wins and shipped production renderers, custom BRDFs, and procedural material systems while owning architecture, hiring and product decisions. He pairs deep R&D—reimplementing papers for performance‑critical use—with hands‑on art skills as a freelance 3D artist and long‑time contributor to the Europa Barbarorum mod that won recognition from Creative Assembly. Recent work spans GPU algorithms, procedural texture graph libraries and UE5/Unity synthetic rendering for computer vision, demonstrating fluency across engines, cloud CI and GPU/CPU optimization. Based in Portugal, he combines strong algorithmic foundations in spatial data structures with a practical talent for shipping tight‑deadline, budget‑constrained graphics projects.
code8 years of coding experience
job16 years of employment as a software developer
bookHigh-School, Mathematics - Informatics, High-School, Mathematics - Informatics at Dragos Voda
bookMaster, Computer Sciene in Engineering, Master, Computer Sciene in Engineering at Universitatea Tehnică din Cluj-Napoca
languagesEnglish
github-logo-circle

Github Skills (39)

voronoi10
reflection10
benchmark10
shader10
hierarchical10
quadtree10
water10
glsl10
spatial-index10
kd-tree10
r-tree10
octree10
h310
spatial10
noise10

Programming languages (5)

TypeScriptC++CHLSLGLSL

Github contributions (5)

github-logo-circle
tuxalin/water-shader

Dec 2017 - Mar 2023

Procedural water shader for general use.
Contributions:13 pushes, 1 branch, 6 comments in 5 years 4 months
shaderwaterdisplacementhlslreflection
tuxalin/THST

Aug 2019 - Dec 2022

Templated hierarchical spatial trees designed for high-peformance.
Contributions:3 reviews, 9 commits, 11 PRs in 3 years 4 months
spatial-indexcppspatialtemplatedkd-tree
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.
Request Free Trial