Daniel Ludwig

Software Developer at Robotality UG (haftungsbeschränkt)

Chemnitz, Saxony, Germany
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Summary

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Rockstar
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Daniel Ludwig is a pragmatic software developer with 12 years of experience building cross-platform C/C++ systems for games and tools, currently shipping work at Robotality across Windows, macOS and Linux. He specializes in readable, maintainable and performance-conscious code with deep experience in graphics, networking and concurrency, and a pragmatic willingness to pick the right tool for the job. Daniel has a strong track record contributing to notable open-source projects such as sokol and libGDX, where his fixes improved cross-platform compatibility, memory use and build robustness. Former senior/lead roles on titles like The Settlers Online and Black Prophecy underscore his ability to take platform-specific challenges from prototype to production. He’s also quietly obsessed with automation and code generation, favoring solutions that eliminate repetitive work and reduce runtime overhead. Based in Chemnitz with a TU Chemnitz computer science background, he blends game-industry rigor with low-level systems craftsmanship.
code12 years of coding experience
job14 years of employment as a software developer
bookComputer Science, Computer Science at Technische Universität Chemnitz
languagesGerman, English
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Github Skills (35)

application-framework10
c-language10
game-engine10
multiplatform10
wp-api10
game-dev10
app-framework10
memory-management10
cross-platform10
winapi10
c1110
java10
header-files10
c1710
javas10

Programming languages (11)

PowerShellJavaC++CRustCMakeJavaScriptZig

Github contributions (5)

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libgdx/packr

May 2014 - Mar 2019

Packages your JAR, assets and a JVM for distribution on Windows, Linux and Mac OS X
Role in this project:
userFull-stack Developer
Contributions:96 commits, 17 PRs, 23 pushes in 4 years 10 months
Contributions summary:Daniel primarily focused on improving the application packaging and distribution process across multiple operating systems. Their contributions include fixing working directory issues, adding command-line argument support, and adding support for Linux 32-bit builds. They also addressed build process issues, refactoring code to improve error handling and build configuration, and ensuring cross-platform compatibility. The user's work directly impacted the build process, making it more robust.
jvmlinuxmacoswindows
libgdx/libgdx

Jul 2014 - Mar 2019

Desktop/Android/HTML5/iOS Java game development framework
Role in this project:
userBack-end Developer
Contributions:86 commits, 41 PRs, 34 pushes in 4 years 8 months
Contributions summary:Daniel's contributions focused on optimizing the libGDX game development framework's back-end code. They addressed performance bottlenecks related to memory allocation in vertex array binding by avoiding unnecessary calls. Further optimizations included reusing heap and off-heap buffers in the OGG stream handling process and modifying class reflection code to support annotations. These changes collectively improved performance and memory efficiency within the framework.
androidiosjava-gamelibgdxjava
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