Summary
Daniel Maccormick is a game developer with nine years of experience building cross-platform Unity and C++ games, currently shipping live multiplayer titles and engine tooling. He blends hands-on gameplay and engine programming with a strong tools focus—owning projects from prototype through live ops and integrating creator feedback for content-driven releases. Academically grounded with an MSc in Computer Science and published research in game analytics and HCI, he’s built analysis tools (Echo/Echo+) and contributed academic plugins for Unreal. Past roles range from optimizing mobile kids’ games for millions of users to rapidly delivering networked mods for high-profile YouTube content, showing an ability to iterate quickly under production pressure. Based in Halifax, he also leads a hobbyist indie studio, managing teams, repos, and backend systems—evidence of both technical depth and practical project leadership.
9 years of coding experience
8 years of employment as a software developer
Master of Science Computer Science, Master of Science Computer Science at Ontario Tech University