Daniel Maccormick

Game Developer at Rubber Ducks

Halifax, Nova Scotia, Canada
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Summary

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Senior
🎓
Top School
Daniel Maccormick is a game developer with nine years of experience building cross-platform Unity and C++ games, currently shipping live multiplayer titles and engine tooling. He blends hands-on gameplay and engine programming with a strong tools focus—owning projects from prototype through live ops and integrating creator feedback for content-driven releases. Academically grounded with an MSc in Computer Science and published research in game analytics and HCI, he’s built analysis tools (Echo/Echo+) and contributed academic plugins for Unreal. Past roles range from optimizing mobile kids’ games for millions of users to rapidly delivering networked mods for high-profile YouTube content, showing an ability to iterate quickly under production pressure. Based in Halifax, he also leads a hobbyist indie studio, managing teams, repos, and backend systems—evidence of both technical depth and practical project leadership.
code9 years of coding experience
job8 years of employment as a software developer
bookMaster of Science Computer Science, Master of Science Computer Science at Ontario Tech University

Github contributions (5)

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Contributions:147 pushes, 1 branch in 9 days
dmaccormick/Echo_CHIPLAY2020

Aug 2020 - Aug 2021

Contributions:5 commits, 4 pushes, 1 branch in 1 year
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Daniel Maccormick - Game Developer at Rubber Ducks