Daniel Manero

Senior Gameplay Programmer at CD PROJEKT RED

Burgos, Castile and León, Spain
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Summary

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Senior
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Top School
Daniel Manero is a Senior Gameplay Programmer with 11 years of experience building and optimizing gameplay systems for AAA titles across Unity and Unreal (C#, C++) and custom C++ engines. He has contributed to high-profile projects including Dying Light 2, The Witcher IV, and work at CD PROJEKT RED and Techland, combining prototype-driven feature development with production-grade system maintenance. Comfortable leading and mentoring teams—as shown by a manager role at CD PROJEKT RED—he excels at clean, maintainable code, tooling, and cross-discipline collaboration with designers and artists. Daniel’s background spans UI and embedded/web technologies too, giving him a practical, full-stack perspective on game systems and pipelines. Based in Burgos, Spain, he pairs methodical, deadline-focused execution with a curiosity for new challenges and continuous professional growth.
code11 years of coding experience
job9 years of employment as a software developer
bookVideo Game Programming Master, Video Game Programming Master at Universidad Complutense de Madrid
bookSoftware Engineering, Software Engineering at Facultad de Informática (Universidad Complutense de Madrid)
languagesSpanish, English

Github contributions (5)

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KaitoKid11/globalgamejam2016

Jan 2016 - Jan 2016

Contributions:34 pushes, 5 branches in 1 day
drmane/drmane.github.io

Jan 2017 - Feb 2017

Contributions:5 pushes, 1 branch in 1 month
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Daniel Manero - Senior Gameplay Programmer at CD PROJEKT RED