Summary
Daniel Manero is a Senior Gameplay Programmer with 11 years of experience building and optimizing gameplay systems for AAA titles across Unity and Unreal (C#, C++) and custom C++ engines. He has contributed to high-profile projects including Dying Light 2, The Witcher IV, and work at CD PROJEKT RED and Techland, combining prototype-driven feature development with production-grade system maintenance. Comfortable leading and mentoring teams—as shown by a manager role at CD PROJEKT RED—he excels at clean, maintainable code, tooling, and cross-discipline collaboration with designers and artists. Daniel’s background spans UI and embedded/web technologies too, giving him a practical, full-stack perspective on game systems and pipelines. Based in Burgos, Spain, he pairs methodical, deadline-focused execution with a curiosity for new challenges and continuous professional growth.
11 years of coding experience
9 years of employment as a software developer
Video Game Programming Master, Video Game Programming Master at Universidad Complutense de Madrid
Software Engineering, Software Engineering at Facultad de Informática (Universidad Complutense de Madrid)
Spanish, English