Daniel Marqués is a Technical Artist with nine years of experience blending game development, tooling and visual effects to streamline pipelines and raise production quality. Currently at Gameloft Barcelona, he builds 3ds Max tools, engine scripts and shaders that bridge art and engineering across environments, characters, animation, vehicles and VFX. Previously he contributed gameplay, optimization and graphics to a Unity open-world title with over 500 million downloads and co-founded an indie studio where he handled infrastructure, VR integration and later production and business development. He also teaches game programming, reflecting a knack for translating complex technical concepts for artists and students alike. Based in Seville, he pairs hands-on scripting (Python, C#/Unity) with practical pipeline improvements that deliver visible visual upgrades and faster iteration.
9 years of coding experience
5 years of employment as a software developer
Digital Games, Game and Interactive Media Design, Digital Games, Game and Interactive Media Design at TH Köln (Cologne Game Lab)
Bachillerato, Ciencias, Bachillerato, Ciencias at Valdeluz
Video games Development and Design, Programming specialization, Video games Development and Design, Programming specialization at ESNE, University School of Design , Innovation and Technology
Contributions:40 commits, 2 PRs, 36 pushes in 3 months
free-to-usemyselfsmall-tools
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.
Request Free Trial
Daniel Marqués - Technical Artist at Gameloft Barcelona