Daniel Marques

Gameplay Programmer at Ubisoft Quebec City

Quebec, Quebec, Canada
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Summary

👤
Senior
🎓
Top School
Daniel Marques is a gameplay programmer with a decade of experience crafting interactive systems for AAA titles, currently contributing to Assassin's Creed Codename Red at Ubisoft Québec. With an integrated master's in Informatics and Computing Engineering from University of Porto, he progressed from junior roles in Ubisoft Berlin and Québec—working on Far Cry 6 fixes and features—to senior gameplay responsibilities. He blends strong technical foundations with a designer's sensibility, aiming to make games that are appreciated as works of art. Based in Quebec City, he combines steady production-side delivery with a passion for polished player experiences and long-term creative impact.
code10 years of coding experience
job3 years of employment as a software developer
bookIntegrated Master's Degree in Informatics and Computing Engineering, Integrated Master's Degree in Informatics and Computing Engineering at Faculdade de Engenharia da Universidade do Porto
languagesPortuguese, English
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Github Skills (19)

validation6
probot6
unity3d5
loader5
android-ndk5
expressjs5
machine-learning4
vulkan4
mongodb4
docker3
react3
authentication3
standardized3
nodejs3
containerization2

Programming languages (5)

C#TypeScriptC++CJavaScript

Github contributions (5)

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rendoir/game-dev-study-guide

Apr 2020 - Apr 2021

Contributions:16 commits, 2 pushes in 1 year
rendoir/feup-rvau-2

Nov 2019 - Jan 2020

Contributions:36 commits in 1 month
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Daniel Marques - Gameplay Programmer at Ubisoft Quebec City