Summary
Daniel Marton is a Melbourne-based software engineer with eight years’ experience specializing in Unreal Engine and cross-platform game development for PC, consoles and mobile. He has shipped live-service and racing titles such as KartKraft and the Torque Drift series, blending C++, C# and pipeline tooling to bridge programming, technical design and asset management. Comfortable with CI/CD, Perforce/Git workflows and world-building, he brings practical experience tuning multiplayer and simulation systems for performance and scale. A lifelong gamer turned modder, Daniel leverages that player-first perspective to produce playable, polished systems and pipelines. Now at PlaySide Studios, he continues to focus on high-fidelity simulation and live operations while expanding expertise across engine tooling and automation.
8 years of coding experience
3 years of employment as a software developer
Bachelor's degree Computer Games and Programming Skills, Bachelor's degree Computer Games and Programming Skills at Canberra Institute of Technology
Advanced Diploma Computer Games and Programming Skills, Advanced Diploma Computer Games and Programming Skills at Academy of Interactive Entertainment (AIE) RTO 88021