Daniel Marton

Software Engineer at PlaySide Studios

Melbourne, Victoria, Australia
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Summary

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Senior
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Daniel Marton is a Melbourne-based software engineer with eight years’ experience specializing in Unreal Engine and cross-platform game development for PC, consoles and mobile. He has shipped live-service and racing titles such as KartKraft and the Torque Drift series, blending C++, C# and pipeline tooling to bridge programming, technical design and asset management. Comfortable with CI/CD, Perforce/Git workflows and world-building, he brings practical experience tuning multiplayer and simulation systems for performance and scale. A lifelong gamer turned modder, Daniel leverages that player-first perspective to produce playable, polished systems and pipelines. Now at PlaySide Studios, he continues to focus on high-fidelity simulation and live operations while expanding expertise across engine tooling and automation.
code8 years of coding experience
job3 years of employment as a software developer
bookBachelor's degree Computer Games and Programming Skills, Bachelor's degree Computer Games and Programming Skills at Canberra Institute of Technology
bookAdvanced Diploma Computer Games and Programming Skills, Advanced Diploma Computer Games and Programming Skills at Academy of Interactive Entertainment (AIE) RTO 88021
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Stackoverflow

Stats
1reputation
0reached
0answers
0questions
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Github Skills (1)

tower8

Programming languages (1)

C#

Github contributions (5)

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SectorXII-2017/Sector-XII

Oct 2017 - Nov 2017

Contributions:290 pushes in 1 month
dantheman94/TowerDefence

Mar 2018 - Jan 2019

A RTS / Tower defence prototype. Your objective is to defend a central core from the onslaught of enemies.
Contributions:724 commits, 2 PRs, 392 pushes in 10 months
towerprototypertsgame
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Daniel Marton - Software Engineer at PlaySide Studios