Daniel Mcguinness

Principal Software Engineer at Specular Theory

Hayward, California, United States
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Summary

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Rockstar
🎓
Top School
Daniel Mcguinness is a Principal Software Engineer and seasoned Unity specialist with 11 years of experience building games and VR experiences, currently leading engineering at Specular Theory. He progressed rapidly from Senior Unity Developer to Lead and now Principal, demonstrating both hands-on development and architectural leadership within a small studio environment. Previously CTO and Lead Developer at Furyion Games, he brings product-focused engineering, indie game sensibilities, and studio-level technical stewardship. Daniel’s background spans freelance work and VR-focused roles, highlighting a knack for shipping polished interactive experiences across platforms. Based in Hayward, CA, he pairs indie curiosity with production discipline, often bridging design ambition and pragmatic implementation. An active indie developer at heart, he remains engaged with all aspects of game development beyond just code.
code11 years of coding experience
job10 years of employment as a software developer
bookHigh School Diploma, High School Diploma at Superior High School
languagesEnglish
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Github Skills (32)

multiplayer10
forge10
networking10
multiplayer-game10
unity-game-engine10
unity3d10
udp9
tcp9
libuv8
mmo8
mirror8
steamvr8
exposure7
unity-networking7
vrtk6

Programming languages (2)

C#JavaScript

Github contributions (5)

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mcguinnessdr/DnDMap

May 2017 - Feb 2018

Contributions:8 pushes, 1 branch in 8 months
mcguinnessdr/FNRVR

Nov 2017 - Nov 2017

Contributions:5 commits, 2 PRs, 3 pushes in 1 day
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