Summary
Daniel Mcguinness is a Principal Software Engineer and seasoned Unity specialist with 11 years of experience building games and VR experiences, currently leading engineering at Specular Theory. He progressed rapidly from Senior Unity Developer to Lead and now Principal, demonstrating both hands-on development and architectural leadership within a small studio environment. Previously CTO and Lead Developer at Furyion Games, he brings product-focused engineering, indie game sensibilities, and studio-level technical stewardship. Daniel’s background spans freelance work and VR-focused roles, highlighting a knack for shipping polished interactive experiences across platforms. Based in Hayward, CA, he pairs indie curiosity with production discipline, often bridging design ambition and pragmatic implementation. An active indie developer at heart, he remains engaged with all aspects of game development beyond just code.
11 years of coding experience
10 years of employment as a software developer
High School Diploma, High School Diploma at Superior High School
English