Summary
Daniel Moczarski is a UI programmer with 12 years of experience specializing in game UI, engine tooling and graphics for AAA titles including Rainbow Six: Siege and The Settlers: New Allies. He has deep engine expertise across Snowdrop, Unreal and Anvil, contributing engine-level UI rendering features used on projects such as Avatar and Far Cry, and optimizing for consoles including PS5, Xbox and Nintendo Switch. At Ubisoft he architected and optimized UI nodegraph systems, input and rendering pipelines, implemented MVVM viewmodels and distance-field animation masking, and reworked systems for performance-constrained platforms. His background as a generalist university programmer gives him strong security and systems chops—having deployed large-scale smartcard/NFC authentication for tens of thousands of users—so he bridges gameplay-facing polish with robust backend and tools engineering. Colleagues rely on him to translate art and design needs into performant technical solutions that scale across engines and platforms.
12 years of coding experience
10 years of employment as a software developer
German, English