Daniel Mosquera is a Senior Software Engineer with 10+ years of experience building scalable, testable B2B software and immersive 3D applications, currently leading engineering work at Paradigm. He blends game-development fluency in Unity and C# with backend and tooling expertise to deliver reusable components, simulations, and automated internal workflows. As a long-time solo indie game developer he moves prototypes to full titles and invents novel solutions across gaming and enterprise domains. His background includes leading front-end frameworks for large 3D client apps and migrating complex visualization platforms to Unity to handle massive, heterogeneous data. Comfortable across commercial and open-source toolchains, he focuses on user-centered design while keeping CI/CD and maintainability front of mind. Based in the Greater Chicago Area with an electronics engineering foundation, he brings an engineer’s curiosity to product-driven software and interactive experiences.
10 years of coding experience
3 years of employment as a software developer
Electronic Engineer / Degree Homologated by Spanish Ministry of Education — 2017, Master, Electronic Engineer / Degree Homologated by Spanish Ministry of Education — 2017, Master at Universidad Yacambú
Contributions:83 commits, 77 pushes, 1 branch in 6 months
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.
Request Free Trial
Daniel Mosquera - Deployment Engineer II at Amazon