Daniel Nagel

Project Manager at Tan Construction, Inc

Austin, Texas Metropolitan Area United States
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Summary

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Rockstar
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Top expert inMacOS and iOS Development and Applications
Daniel Nagel is a project manager in the Austin area with 13 years of hands-on experience bridging engineering, construction, and telecom design. He manages multifamily and commercial builds end-to-end—scheduling, budgeting, takeoffs, submittals, pay applications and field verification—while previously overseeing fiber-optic design and quality for large carriers using Bentley MicroStation. Equally comfortable in CAD and drafting tools (Civil 3D, AutoCAD, Inventor) and low-level software work, he has contributed SDL2 and shader/refactor fixes to well-known emulation projects like PPSSPP and OpenEmu. Known for technical rigor—rooted in an engineering background with strong physics and math skills—he’s a quick learner who pairs practical construction leadership with tooling and troubleshooting expertise. Outside work he values teamwork and leisure activities that build rapport, from BBQs to poker nights, reflecting a pragmatic, people-first approach to project delivery.
code13 years of coding experience
bookAssociate of Arts and Sciences (AAS), Mechanical Drafting CAD/CADD, Associate of Arts and Sciences (AAS), Mechanical Drafting CAD/CADD at Austin Community College
languagesEnglish, Spanish
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Github Skills (13)

objective-c10
macos10
c-language10
cmake10
ps10
retrocomputing10
retroprogramming10
pps10
opengl10
cprogramming-language10
shader10
emulation10
sdl10

Programming languages (14)

PowerShellC#C++CObjective-C++HTMLFactorJavaScript

Github contributions (5)

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OpenEmu/OpenEmu

Jan 2013 - Sep 2017

🕹 Retro video game emulation for macOS
Role in this project:
userFull-stack Developer
Contributions:273 commits, 7 pushes, 3 comments in 4 years 8 months
Contributions summary:Daniel's contributions focused on refactoring and improving the OpenEmu codebase, primarily by splitting components like `OEGlslShader` from `OEGameShader`. They also implemented a Cg shader with a multipass shader, including NTSC filter integration. Furthermore, the user worked on screenshot functionality and improved the handling of the control preferences view, including a fix related to scrolling behavior.
game-boyobjective-cemulatorretrovideo-game
hrydgard/ppsspp

Jul 2013 - Sep 2014

A PSP emulator for Android, Windows, Mac and Linux, written in C++. Want to contribute? Join us on Discord at https://discord.gg/5NJB6dD or just send pull requests / issues. For discussion use the forums at forums.ppsspp.org.
Role in this project:
userFull-stack Developer
Contributions:7 commits in 1 year 2 months
Contributions summary:Daniel primarily focused on updating the project's SDL2 integration. Their work included refactoring the codebase to utilize SDL2's game controller API, updating the main application file and related headers to the SDL2 library, and correcting fullscreen mode initialization. They also made contributions to the project's CMake configuration for SDL2, fixing potential conflicts and improving SDL2 library detection. These changes improved the game's compatibility and build process.
emulatorsppssppemulatorwindowscpp
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Daniel Nagel - Project Manager at Tan Construction, Inc