Daniel Neel

Lead Cloud Services Engineer at Humana

Louisville, Kentucky, United States
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Summary

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Senior
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Daniel Neel is a Lead Cloud Services Engineer in Louisville, KY with 15 years of technology experience spanning software development and cloud/DevOps. He specializes in architecting and operating large, multi-region, multi-cloud Azure environments, having standardized and automated management for dozens of AKS clusters and thousands of DevOps settings via Infrastructure-as-Code. Daniel has a proven track record of turning manual processes into repeatable, auditable systems—examples include an operator-friendly sandbox deployment flow and reusable VM and RBAC modules provisioned thousands of times. He contributes to open-source documentation (notably improving MonoGame’s API docs), reflecting a detail-oriented mindset that values clarity as much as code. Comfortable both leading small teams and doing hands-on implementation, he blends practical engineering with operational governance to scale cloud platforms reliably.
code15 years of coding experience
job9 years of employment as a software developer
bookGeneral Studies, General Studies at Bethlehem High School
bookBachelor of Science, Computer Engineering & Computer Science, Bachelor of Science, Computer Engineering & Computer Science at University of Louisville
bookAssociate of Arts, Liberal Arts and Sciences/Liberal Studies, Associate of Arts, Liberal Arts and Sciences/Liberal Studies at Elizabethtown Community & Technical College
languagesEnglish
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Stats
1,207reputation
907kreached
21answers
18questions
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Github Skills (12)

csharp10
documentation10
dotnet-core10
xml9
game-development8
vbnet6
primeng6
linker6
android6
emacs6
angular6
tsql6

Programming languages (13)

PowerShellC#JavaC++CGoHTMLTypeScript

Github contributions (5)

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MonoGame/MonoGame

Jul 2014 - Sep 2017

One framework for creating powerful cross-platform games.
Role in this project:
userTechnical Writer
Contributions:29 commits, 3 PRs, 7 comments in 3 years 3 months
Contributions summary:Daniel focused on improving the documentation of the MonoGame framework, adding and enhancing XML documentation for various methods and properties across multiple classes including `Vector2`, `Vector3`, `Vector4`, `Rectangle`, and `Point`. They also corrected typos, reworded documentation for clarity, and restructured namespace documentation. Additionally, the user added documentation for menu items in the content pipeline tool.
c-sharpgame-frameworkopenalgamesgame-engine
dneelyep/MonoGameUtils

Jul 2014 - Sep 2017

Contributions:1 release, 76 commits, 46 pushes in 3 years 1 month
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