Daniel Oberhoff is a software engineer and systems architect based in Cologne with 11 years of professional experience building high-performance systems, especially in systems programming, sustainable software development, and software architecture. He has guided architecture and feature design at ParStream/Cisco, consults through his firm Pixelwise, and currently develops products for GameOn BV, blending hands-on C++ systems work with consultancy-level architectural decisions. His background spans real-time image processing, computer vision, graphics and audio programming from research roles at Fraunhofer and freelance projects, reflecting deep technical breadth across OS X, Linux, Windows and iOS. Trained in physics and computer science at Göttingen and Zurich, he brings a research-minded approach to practical engineering and a knack for spotting architectural pain points before they become bottlenecks.
11 years of coding experience
11 years of employment as a software developer
Abitur, Abitur at Roswitha Gymnasium Bad Gandersheim
Dr., Informatik, Dr., Informatik at Universität Ulm
Diplom ETH, Physik, Diplom ETH, Physik at Universität Zürich | University of Zurich
Vordiplom, Physik, Informatik, Vordiplom, Physik, Informatik at Georg-August-Universität Göttingen
Contributions:19 pushes, 3 branches in 6 years 7 months
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