Daniel Oliveira is a software engineer with 11 years of experience building cloud-native systems, data processing pipelines, and game/graphics-oriented software. He worked on Google Dataflow and contributed to Apache Beam before joining Amazon Games as a backend engineer for AGS iD, bringing deep expertise in distributed data processing and account systems. Detail-oriented and UX-minded, he enjoys design work and applying user-focused thinking to backend and infrastructure problems. His GitHub persona "Kubernetes 'Em All" hints at a passion for container orchestration and pragmatic open-source tooling. Based in Berlin with roots in Canada, he blends academic rigor from DigiPen's real-time simulation program with production-scale engineering at top tech firms. Colleagues know him for translating complex systems into reliable, user-friendly services.
10 years of coding experience
7 years of employment as a software developer
Bachelor of Science (B.S.), Computer Science in Real Time Interactive Simulation, Bachelor of Science (B.S.), Computer Science in Real Time Interactive Simulation at Digipen Institute of Technology
Broadcast Agones GameServers and Fleets states to the external world
Contributions:19 releases, 3 reviews, 208 commits in 2 years 1 month
golangagoneseventsminecraftgamedev
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Daniel Oliveira - Software Engineer at Amazon Games