Engineering Science Discipline Lead at Defence Science and Technology Group (DSTG)
Greater Melbourne Area Australia
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Summary
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Senior
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Top School
Daniel P is an experienced engineering leader with 12+ years designing and delivering C++/Qt-driven applications and commercial frameworks, currently serving as an Engineering Science Discipline Lead at DSTG in Greater Melbourne. He combines deep UI/UX craft with AI and agent-based systems expertise, having built tooling for agent reasoning, real-time simulation, and machine-vision pipelines across defence, aerospace, and media industries. Daniel has led teams at organisations from Nokia’s Qt3D group to Blackmagic and Planet Innovation, blending hands-on development, technical training, and agile project leadership. His background spans embedded and desktop platforms, OpenGL/3D, and human factors-informed UX design—skills he leverages to turn complex domain requirements into usable, testable software. He routinely bridges research and product delivery, having taken academic ideas (TDF agent tooling) through to production-grade interfaces and frameworks. Colleagues describe him as a proactive problem solver who stays current by teaching and tailoring training materials, a habit that continually sharpens his technical edge.
12 years of coding experience
24 years of employment as a software developer
B Inf Tech (Hons), Computer Science, Artificial Intelligence, B Inf Tech (Hons), Computer Science, Artificial Intelligence at Griffith University
Masters of Computer Science, Artificial Intelligence, Masters of Computer Science, Artificial Intelligence at Monash University
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Daniel P - Engineering Science Discipline Lead at Defence Science and Technology Group (DSTG)