Daniel Parkinson

Data Engineering Consultant

Greater Leeds Area United Kingdom
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Summary

👤
Senior
🎓
Top School
Daniel Parkinson is a data engineering consultant transitioning from a nine-year career in mathematics education into cloud-focused data engineering, with hands-on experience building end-to-end ETL pipelines in Python and pandas and designing relational models in PostgreSQL. He is deepening expertise in the AWS ecosystem—S3, Glue, Redshift and IAM—and progressing toward the AWS Data Engineer Associate certification while applying software engineering discipline learned in a full-stack development diploma. Comfortable translating technical work for non-technical stakeholders, Daniel pairs strong analytical thinking and classroom-honed communication with practical reliability: he writes unit, component and integration tests and produces user-friendly Streamlit dashboards. He also contributes to open-source documentation, improving developer experience on the popular Phaser.js game framework, which highlights his attention to clarity and usability. Based in the Greater Leeds Area, he seeks roles where curiosity, consistency and thoughtful problem-solving help turn messy real-world data into trusted insights.
code9 years of coding experience
bookDiploma in Full Stack Software Development, Diploma in Full Stack Software Development at Code Institute
bookPostgraduate Degree, Secondary Education and Teaching, Postgraduate Degree, Secondary Education and Teaching at Liverpool John Moores University
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Github Skills (5)

html10
phaser10
game-development10
documentation10
javascript9

Programming languages (3)

C#JavaScriptHTML

Github contributions (5)

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phaserjs/phaser

Apr 2018 - Jun 2019

Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering.
Role in this project:
userTechnical Writer
Contributions:27 commits, 3 PRs, 1 comment in 1 year 2 months
Contributions summary:Daniel primarily contributed to improving the documentation of the Phaser.js game framework. Their work focused on filling description tags for various methods, classes, and functions within the library, improving code clarity and usability. They added full stops to sentences in the documentation and fixed grammatical errors, ensuring the documentation was accurate and easy to understand for developers. This documentation-focused approach aimed to enhance the developer experience within the Phaser.js ecosystem.
gamehtml5game-frameworkphaserjs2d-game
D-Parkinson1/phaser

Apr 2018 - Jun 2021

Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering.
Contributions:53 pushes, 1 branch in 3 years 2 months
gamehtml5game-framework2d-gamegames
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Daniel Parkinson - Data Engineering Consultant