Daniel Pohl

CEO And Founder at immerVR GmbH

Greater Nuremberg Metropolitan Area Germany
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Summary

👤
Senior
🎓
Top School
Daniel Pohl is a founder and research-driven CEO with 15+ years pushing the frontiers of real-time computer graphics, including creating a fully real-time ray-traced game as early as 2004 and filing over 60 patents. He led graphics and vision research across multiple senior roles at Intel—producing ~15 peer-reviewed papers (several Best Paper awards), innovations in VR/AR, and practical systems like vision-based obstacle avoidance for drones. As CEO of immerVR he now focuses on delivering the next step in consumer VR immersion, combining deep technical authorship with product and team leadership. Daniel blends hands-on C++ and algorithm development with people management and IP strategy, making research both publishable and industry-relevant. He’s seeking to lead a research team where his track record of translating cutting-edge graphics, VR, and AI research into real products can accelerate business impact. Based in the Greater Nuremberg area, he brings an unusually long arc of early innovation in ray tracing that few current leaders can claim.
code8 years of coding experience
job14 years of employment as a software developer
bookMaster, Computer Science, Master, Computer Science at FAU Erlangen-Nürnberg
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Github Skills (25)

kubernetes9
python9
cpp8
patreon8
asset-pipeline8
volume-rendering7
android7
data-structure7
collada7
stl7
fbx7
game-development6
3d-models6
gltf6
opengl5

Programming languages (3)

JavaC++HTML

Github contributions (5)

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pohldaniel/RayTracing

Oct 2017 - Jul 2022

Contributions:204 commits, 1 PR, 188 pushes in 4 years 9 months
cppwin32ray-tracingraytracercplusplus
pohldaniel/OpenGL

Apr 2018 - Aug 2022

Contributions:162 commits, 154 pushes, 1 branch in 4 years 4 months
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Daniel Pohl - CEO And Founder at immerVR GmbH