Daniel Pohl is a founder and research-driven CEO with 15+ years pushing the frontiers of real-time computer graphics, including creating a fully real-time ray-traced game as early as 2004 and filing over 60 patents. He led graphics and vision research across multiple senior roles at Intel—producing ~15 peer-reviewed papers (several Best Paper awards), innovations in VR/AR, and practical systems like vision-based obstacle avoidance for drones. As CEO of immerVR he now focuses on delivering the next step in consumer VR immersion, combining deep technical authorship with product and team leadership. Daniel blends hands-on C++ and algorithm development with people management and IP strategy, making research both publishable and industry-relevant. He’s seeking to lead a research team where his track record of translating cutting-edge graphics, VR, and AI research into real products can accelerate business impact. Based in the Greater Nuremberg area, he brings an unusually long arc of early innovation in ray tracing that few current leaders can claim.
8 years of coding experience
14 years of employment as a software developer
Master, Computer Science, Master, Computer Science at FAU Erlangen-Nürnberg
Contributions:162 commits, 154 pushes, 1 branch in 4 years 4 months
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