Daniel Rákos

Founder & CEO at RasterGrid Kft.

Budapest, Hungary
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Summary

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Rockstar
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Top School
Daniel Rákos is a founder and CEO based in Budapest with a decade of software engineering experience focused on graphics, drivers, and systems architecture. He built RasterGrid Kft. to provide technical advisory, architecture design, development, and documentation, drawing on deep graphics expertise honed during nineures at AMD as an OpenGL/Vulkan driver developer and Khronos Group representative. His contributions to the Godot engine C++ bindings—optimising 3D transform classes for SIMD and improving binding generation and error reporting—underscore a strong low-level and performance-first mindset. Daniel also co-authored chapters in OpenGL Insights on layered rendering and programmable vertex pulling, demonstrating both applied research and teaching ability. Comfortable bridging research, standards work, and product delivery, he combines academic grounding in image processing and computer graphics with hands-on systems-level coding. A less obvious strength is his periodic work as a lecturer and technical writer, which sharpens his ability to communicate complex graphics concepts to engineers and stakeholders.
code10 years of coding experience
job8 years of employment as a software developer
bookMSc, Software Information Technologist - Image Processing and Computer Graphics, MSc, Software Information Technologist - Image Processing and Computer Graphics at University of Debrecen
languagesHungarian, English, Romanian
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Github Skills (12)

godot10
c-language10
cprogramming-language10
3d10
optimization9
performance-optimization9
optimisation9
simd9
api8
apidoc8
game-development7
error-handling7

Programming languages (6)

TypeScriptC++CCMakeJavaScriptPython

Github contributions (5)

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godotengine/godot-cpp

Apr 2019 - Jun 2019

C++ bindings for the Godot script API
Role in this project:
userBack-end Developer
Contributions:5 commits, 7 PRs, 26 comments in 2 months
Contributions summary:Daniel contributed significantly to the C++ bindings for the Godot script API. They focused on optimizing the `Basis` and `Transform` classes, which are critical for 3D transformations, by modifying the internal representation to improve SIMD performance. The user also improved error reporting mechanisms, enabling better debugging within the Godot engine. In addition, the user optimized binding generation by moving method binding queries and icall code for increased efficiency.
apicppgdscriptc-bindingsgodot
Utility libraries for Vulkan SC ecosystem components
Contributions:2 reviews, 24 PRs, 37 pushes in 1 year 5 months
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Daniel Rákos - Founder & CEO at RasterGrid Kft.