Summary
Daniel Richardi is a Computer Science teacher with a decade of experience building modern CS programs at Punahou School in Hawaii, blending Design Thinking and place-based learning to make tech education relevant and student-centered. He teaches AP CS Principles using Harvard's CS50, app development in Swift, and is developing an extensive AR/VR curriculum with Unity, while actively integrating AI and emerging tools. A former VEX Robotics coach whose teams earned consecutive World-level awards, he brings competitive STEM coaching, practical engineering habits, and maintainable coding practices into the classroom. His background in game art and web administration informs a hands-on, multidisciplinary approach that emphasizes structured support so students gain independence and adaptivity.
10 years of coding experience
8 years of employment as a software developer
Bachelor of Science (BS), Game Art and Design, Bachelor of Science (BS), Game Art and Design at Art Institute of Fort Lauderdale
Computer Science, Computer Science at Worcester Polytechnic Institute