Daniel Ristic is a Staff Game Engineer with 13 years of experience designing and shipping native, visually driven game and client experiences from startups to AAA platforms. Based in Irvine, he has led engineering and management efforts at Singularity 6 and Amazon (Luna), contributed C++ platform libraries at Riot Games, and helped modernize the League client and PlayStation interfaces. He combines hands-on client-side and front-end engineering with team-building and process improvements—hiring, onboarding, and creating frameworks that scale across orgs. Known for shipping production products and developer-facing tooling, he enjoys turning complex rendering and streaming problems into delightful user experiences. A longtime tinkerer and small-business founder, he brings both architectural rigor and a practical, customer-focused mindset to game systems engineering.
13 years of coding experience
13 years of employment as a software developer
Technology Management, Management, Technology, Game Programming, Entrepreneurship, Technology Management, Management, Technology, Game Programming, Entrepreneurship at University of Advancing Technology
An example of BackboneJS integration with the PubNub library.
Contributions:63 commits in 2 months
backbonebackbonejspubnub
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