Daniel Ristic

Staff Game Engineer at Singularity 6

Irvine, California, United States
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Summary

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Senior
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Daniel Ristic is a Staff Game Engineer with 13 years of experience designing and shipping native, visually driven game and client experiences from startups to AAA platforms. Based in Irvine, he has led engineering and management efforts at Singularity 6 and Amazon (Luna), contributed C++ platform libraries at Riot Games, and helped modernize the League client and PlayStation interfaces. He combines hands-on client-side and front-end engineering with team-building and process improvements—hiring, onboarding, and creating frameworks that scale across orgs. Known for shipping production products and developer-facing tooling, he enjoys turning complex rendering and streaming problems into delightful user experiences. A longtime tinkerer and small-business founder, he brings both architectural rigor and a practical, customer-focused mindset to game systems engineering.
code13 years of coding experience
job13 years of employment as a software developer
bookTechnology Management, Management, Technology, Game Programming, Entrepreneurship, Technology Management, Management, Technology, Game Programming, Entrepreneurship at University of Advancing Technology
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Stackoverflow

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3,005reputation
253kreached
16answers
1question
Badges
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top-1%
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Github Skills (90)

visual-studio10
iis10
devtools10
systemjs10
cucumber10
jasmine10
webdriver9
javascript9
api9
mobile-automation9
test-framework9
automation9
pubnub9
backbone9
webdriverio9

Programming languages (9)

TypeScriptJavaShellCSSC++RustJavaScriptDart

Github contributions (5)

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pubnub/webgl-stackhack

Feb 2014 - Feb 2014

Contributions:26 commits in 9 days
paintingcollaborativereactgame
pubnub/backbone

Aug 2013 - Oct 2013

An example of BackboneJS integration with the PubNub library.
Contributions:63 commits in 2 months
backbonebackbonejspubnub
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