Daniel Salazar

Lead Technical Artist at Blender Foundation

San José Metropolitan Area Costa Rica
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Summary

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Senior
🎓
Top School
Daniel Salazar is a Lead Technical Artist and Blender specialist with over 16 years of professional experience and more than 20 years crafting advanced rigging and animation systems. Based in San José, Costa Rica, he combines deep hands-on expertise in both 2D and photorealistic 3D rigging with a strong product mindset from co-founding web 3D tools like p3d.in and community platforms such as GraphicAll.org. A Blender Foundation Certified Trainer since 2008—one of the first four worldwide—he regularly lectures and has shaped curricula and pipelines for studios, universities, and open movie projects. Daniel’s work blends technical architecture, tool development, and pedagogy, making him equally comfortable building render farms or shipping production-ready rigging frameworks. Unexpectedly, his career bridges grassroots open-source distribution (1.5M annual downloads at GraphicAll) and commercial studio leadership, giving him rare insight into both community-driven and productized 3D workflows.
code16 years of coding experience
job15 years of employment as a software developer
bookUniversidad LCI Veritas
languagesSpanish, English
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Github Skills (7)

ui-design10
3d10
modeling9
animation8
computer-graphics8
render7
rendering7

Programming languages (4)

C#CJavaScriptPython

Github contributions (5)

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Rewrite of blender-wiggle with new features and physics
Contributions:2 PRs, 4 pushes in 1 day
PatazAnimation/pataz-toolz

May 2022 - May 2022

Contributions:2 pushes in 1 day
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Daniel Salazar - Lead Technical Artist at Blender Foundation