Daniel Schmidt

Full-stack Developer at ontracon GmbH

Darmstadt, Hesse, Germany
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Summary

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Senior
🎓
Top School
Daniel Schmidt is a full-stack developer based in Darmstadt with 12 years of hands-on experience spanning backend systems in Go and TypeScript, frontend work with web components and React/Vue, and low-level system programming in C, C++ and Rust. He has moved between embedded engineering and full-stack roles, currently shipping Go + htmx projects while also developing indie games, reflecting a rare blend of systems-level rigor and product-facing UI sensibilities. Deep interests in networking, reverse engineering (IA-32/x64) and evolutionary algorithms inform his pragmatic approach to problem solving and enable elegant, efficient solutions across the stack. A lifelong coder who began programming at nine, he accumulates practical insights from countless pet projects that often surface as simpler, more robust designs in professional work. Comfortable in startups and embedded settings alike, he delivers reliable, maintainable software and enjoys exploring new languages and paradigms to expand his toolkit.
code12 years of coding experience
job6 years of employment as a software developer
bookAbitur, Abitur at Otto-Schott Gymnasium Mainz Gonsenheim
bookTechnischen Universität Darmstadt
bookComputer Science, Computer Science at Johannes Gutenberg-Universität Mainz
languagesGerman, English, Japanese
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Github Skills (74)

elm-architecture10
ascii10
cpp10
game-development10
epson10
game-engine10
thermal-printer10
imgui10
katakana10
api10
golang10
cli10
go10
kanji10
tui10

Programming languages (11)

C#TypeScriptC++CSSCRustCMakeJavaScript

Github contributions (5)

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BigJk/snd-package-repo

Dec 2022 - Apr 2026

Official Sales & Dungeons Packages
Contributions:1 PR, 13 pushes, 2 branches in 3 years 4 months
salesdungeons
BigJk/end_of_eden

May 2023 - Sep 2024

"Slay the Spire"-like roguelite fully in console.
Contributions:55 releases, 1 PR, 195 pushes in 1 year 4 months
deckbuilderluarogueliketerminalgame
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