Summary
Daniel Sierra is a Product Design Prototyper and technical artist with over a decade building real-time 3D graphics and interactive systems across games, VR, broadcast, and AR. He bridges creative and engineering teams—directing large-scale live virtual concerts in Unity and Unreal, prototyping the original HoloLens OS 3D UI, and shipping custom procedural content tools and realtime VFX. Comfortable both "on the box" as a maker and as a team lead, he has led shows for major artists and coordinated mocap, streaming, and live performance pipelines. His background spans Houdini, C#/Unity, C++/HLSL, Python and UX prototyping, enabling rapid iteration from concept to runtime. Based in Los Angeles, he freelanced complex interactive installations and founded a studio producing AV systems before joining product teams at Magnit and Meta. A practicing artist as well as engineer, his work has appeared in international festivals and gallery shows—evidence of a practice that blends experimental art with production-grade systems.
10 years of coding experience
5 years of employment as a software developer
Washington International School
BA Computer Science, BA Computer Science at New York University
Master of Fine Arts (M.F.A.) Computer Art, Master of Fine Arts (M.F.A.) Computer Art at School of Visual Arts
Spanish