CTO, Gesellschafter at Hagenberg Campus - FH Upper Austria
Styria, Austria
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Summary
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Rockstar
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Daniel Sklenitzka is a seasoned software leader and co-founder serving as CTO and shareholder at softaware gmbh, with 15 years of experience designing and delivering robust .NET architectures. He combines hands-on engineering—evidenced by contributions to the C# OpenSAGE re-implementation of the SAGE game engine—with strategic product and technical leadership. As a part-time lecturer at FH Hagenberg he teaches software engineering and architecture, translating academic rigor into practical practices used in industry. He has a Master of Science in Software Engineering with distinction and regularly gives talks and publishes articles, shaping both internal teams and the broader developer community. Notably, his open-source work on map loading and content management for OpenSAGE demonstrates deep subsystem-level understanding often found in game-engine and real-time systems.
15 years of coding experience
13 years of employment as a software developer
Master of Science - MS, Software Engineering, Ausgezeichneter Erfolg, Master of Science - MS, Software Engineering, Ausgezeichneter Erfolg at Hagenberg Campus - FH Upper Austria
OpenSAGE is a free, open source re-implementation of SAGE, the 3D real time strategy (RTS) engine used in Command & Conquer: Generals and other RTS titles from EA Pacific. Written in C#. Not affiliated with EA.
Role in this project:
Back-end Developer
Contributions:22 reviews, 147 commits, 32 PRs in 2 years 1 month
Contributions summary:Daniel primarily focused on implementing features related to map loading and handling user-specific data within the OpenSAGE game engine. They added functionality to load and manage map cache files from the user's data directory, enabling the use of custom maps. Furthermore, the user enabled loading single-player maps through command-line options and incorporated logic to correctly parse and utilize the `MapCache.ini` file. This work involved modifications to content management, subsystem loading, and launcher code, showcasing a strong understanding of the game engine's architecture.
Contributions:8 commits, 3 pushes, 2 branches in 7 months
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Daniel Sklenitzka - CTO, Gesellschafter at Hagenberg Campus - FH Upper Austria