Daniel Stephenson is a Core Engineer with nine years of software experience, focused on building production data systems and low-latency, real-time streaming pipelines for transportation and edge/hybrid environments. Currently at EdgescaleAI, he architects integrations and event-driven infrastructure that bridge operational systems and enterprise tooling. Previously at Trihydro he helped design and scale the USDOT Operational Data Environment and implemented geofenced, SAE J2735-compliant Traveler Information Messages for state DOTs, improving roadway safety and situational awareness. He also founded Preponderous Software and Dan’s Plugins Community, where he explores modular simulation, game tooling, and community-driven Minecraft plugins—bringing nearly six years of independent open-source work and practical agentic system experiments on the Anthropic API. Comfortable spanning systems from embedded-connected vehicle telemetry to developer-facing libraries, Daniel combines field-facing delivery with creative tooling and simulation work that surfaces hidden operational constraints. Based in Fort Collins, CO, he blends hands-on engineering with collaborative, open-source leadership.
9 years of coding experience
3 years of employment as a software developer
Diploma, Diploma at Rocky Mountain High School
Bachelor's degree Computer Science, Bachelor's degree Computer Science at Colorado State University
An infrastructure-as-code Minecraft server for the Dan's Plugins Community
Contributions:4 releases, 20 PRs, 20 pushes in 1 year 2 months
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Daniel Stephenson - Software Engineer II at Trihydro Corporation